Edition draft-56 · Draft · Source-reviewed instructions · Native coverage incomplete

DonutStudio documentation

User guide

Read source-reviewed instructions for DonutStudio projects, notes, audio, routing, video and extensions. This draft has not verified complete native workflows. Check each chapter for its limits and prerequisites.

  1. 1. About this guide

    Edition status, chapter navigation and permanent section links.

  2. 2. Website reference

    Product pages, release information and account links.

  3. 3. Getting started

    Choose standalone or hosted use, check devices, open a project and save a first version.

  4. 4. Workspace

    Navigate the timeline, device chain and video tools without losing track of the active selection.

  5. 5. Projects

    Save library versions, exchange project and MIDI files, and restore recovery snapshots.

  6. 6. Tracks and arrangement

    Arrange clips, edit loop regions, comp ranges and route grouped tracks.

  7. 7. Note editing

    Create notes, shape their timing and expression, and choose the right drawing tool.

  8. 8. Harmony and tuning

    Use exact pitch relationships, chord palettes and tuning output without confusing written pitch with playback tuning.

  9. 9. Transforms

    Choose immediate edits or previewed dialogs, then confirm the affected note or clip selection.

  10. 10. Recording

    Choose an input, arm tracks, and capture MIDI or audio with the Record Deck.

  11. 11. Audio clips and per-note samples

    Import audio, place clips in the arranger, and understand the separate timing of per-note samples.

  12. 12. Instruments

    Select built-in synths, sample libraries, hosted instruments, and ready-made Instrument Grids.

  13. 13. Vocals and pitch editing

    Work with sampled vocal notes or generate singing with the beta DiffSinger and UTAU engines.

  14. 14. Effects and mixing

    Build an ordered effect chain, use the built-in Donut collection, and route track or sidechain audio.

  15. 15. Automation

    Choose the target before drawing parameter curves, MIDI CC, note expression or video keyframes.

  16. 16. Plugin hosting

    Scan VST3 plugins, load instruments or effects, and choose keyboard routing for plugin editors.

  17. 17. Patch Bay

    Read the live project route, connect typed ports, reveal parameter inputs and work with modulation, feedback and reusable patches.

  18. 18. Instrument & Effect Grids

    Load playable factory patches, open the device editor, build typed instrument or effect graphs and save reusable modules.

  19. 19. Graph node reference

    Find graph nodes by name and family, with source-reviewed descriptions and connection types.

  20. 20. Video editing

    Import and relink media, edit the timeline and layers, animate parameters, sync clips to beats, record video and choose an export.

  21. 21. Visual graphs and 3D

    Edit a layer graph, use recipes and linked modules, import 3D scenes, build geometry and materials, and understand advanced rendering limits.

  22. 22. Audio analysis and stem separation

    Transcribe audio, detect clip beats, or separate an existing recording into new audio stems.

  23. 23. Export

    Render audio in the standalone app, check format prerequisites, and understand track-stem limits.

  24. 24. Controllers and sync

    Edit controller lanes, approve controller packages, and choose a synchronization mode.

  25. 25. Scripting and API

    Run local Lua transforms and review external-client access through the app.

  26. 26. Add-ons

    Choose visible tools, install required runtimes and understand Free and Pro depth.

  27. 27. Settings and shortcuts

    Find the relevant Settings tab and use the binding shown by your running editor.

  28. 28. Keyboard shortcut reference

    Find the registered shortcut actions and their factory defaults by category.

  29. 29. Tutorials

    Use guided practice in your current project and choose a lesson that matches the enabled tools.

  30. 30. Troubleshooting

    Check the active runtime, target selection, project state and dependency status before retrying.

  31. 31. Licensing and activation

    Check Free or Pro in the app, use supported activation controls and find the account license view.

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